posted by Joe Anaya on April 13th, 2015

I love making movies. Something about the community of creativity, the constantly changing parameters, the storytelling all adds up to a great experience for me. I don’t have time to get bored; I’m thinking of the next shot set up or how to get an actor to emote with out hurting his ego, or how to sell a punch line. It’s just a lot of fun.

As a teenager, on a Saturday morning I’d call my friends and declare, “Let’s make a movie.” When enough of my buddies would say, “Yes,” and we’d be off and running. By the end of the weekend, we came up with a story, cast the parts (well found out who was home and willing to appear on camera) and shot the latest epic.

After about a week, I’d finish editing and adding music (most of that time was waiting for the lab to process the film or waiting until I didn’t have a ton of homework), and viola, a finished movie in a couple weeks.

But as I got more experience and my projects got more complicated and more people were involved and really my standards for what was “good” rose to the point that it took months from the “I have an idea” stage to shoot days, the enthusiasm for the idea often wore off before I finished.

Now, involved were financial decisions. I have a decent camera but the camera I really want to use costs money to rent. And if I’m going to spend money to rent a better camera, I better spend money and pick up some lights to make it look as good as it can. Which means I’ll need to get more people to deal with the lights probably having to pay them and feed them which costs money, etc. etc. etc.

So, then comes the balancing act of how much effort and money needs to go into a project and how good will the finished project be to make it worth my while to make a movie. Or put another way, if I didn’t know any better, meaning literally not know a better product is available, I’d be much happier making crappy movies all the time at a fast pace.

File Under Mr. Cool